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Shatter Heart » Final Fantasy XII » Weapons » Bestiary - The Giza Plains

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Section Bestiary
» Dalmasca Sands
» Giza Plains
» Garamsythe Waterway
» Barheim Passage
» Stillshrine of Miriam
Section Media
» Animated Gifs
» Artwork
» FMV Screenshots
» Ingame Screenshots
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» Wallpaper - Fan Made

008A - Hyena

observations

A gifted hunter, possessed of sharp horns and fangs, reputed never to spare its quarry once sighted.
The larger variety of these is known as the alpha hyena. They consume all manner of things from wee beasts to the largest of behemoths, and do not turn their noses at the carrion flesh of similar.
The horns growing from their snouts are used to impale larger opponents, and are sharp as well-honed blades.
They exel in slipping past a foe's defenses, wherreupon they deliver a most telling blow to the vitals.

Sage Knowledge

Lowtown - Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Priot to the war with Archadia, many merchants used Lowtown as a place to store foodstuffs and wares for sale. With the defeat and occupation of Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transformation into a residental area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy.
Many orphans from the war have adopted Lowtown as their new home.

Information

TypeBeast/Wolf
Weaknesswater
DropsFire Stone, Wolf Pelt, Cotton Cap, Greet Beret, Potion, Hi-Potion
StealFire Stone, Wolf Pelt, Potion, Festering Flesh
Pouch ItemsPebble, Wolf Pelt, Flestering Flesh


008B - Alpha Hyena

observations

A gifted hunter, possessed of sharp horns and fangs, reputed never to spare its quarry once sighted.
The larger variety of these is known as the alpha hyena. They consume all manner of things from wee beasts to the largest of behemoths, and do not turn their noses at the carrion flesh of similar.
The horns growing from their snouts are used to impale larger opponents, and are sharp as well-honed blades.
They exel in slipping past a foe's defenses, wherreupon they deliver a most telling blow to the vitals.

Sage Knowledge

Lowtown - Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Priot to the war with Archadia, many merchants used Lowtown as a place to store foodstuffs and wares for sale. With the defeat and occupation of Archadia, many of the former residents of upper Rabanastre were relocated here, leading to its gradual transformation into a residental area. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy.
Many orphans from the war have adopted Lowtown as their new home.

Information

TypeBeast/Wolf
Weaknesswater
DropsFire Stone, Wolf Pelt, Cotton Cap, Potion
StealFire Stone, Wolf Pelt, Potion
Pouch ItemsPebble, Wolf Pelt


009 - Wooly Gator

observations

Formerly inhabiting tropical climes, the bodies of these fierce predators have begun to adapt to deteriorating climatic conditions by growing a thick coat of spindly hair.
Known to spend much of their time in the water, except during their mating season when they are sometimes sighted furtively going about their buisness during the Rains in the Giza Plains.
Their jaw, being split into two halves, is well suited to keeping a tight grip on prey, allowing them time to administer a finishing blow as and when they see fit.

Information

TypeBeast/Gator
WeaknessNone
DropsBraid Wool, Wind Stone, Alarm Clock, Hi-Potion
StealBraid Wool, Smelling Salts, Sirlus
Pouch ItemsBraid Wool, Fine Wool


010A - Happy Bunny

observations

Being a fiendish creature taking the form of an adorable bunny [for which, indeed, it is allthe more fiendish], living in the dry savannah lands, such as can be found in the Giza Plains during the Dry, Ozmone Plain.
The name of the beastie is given to change accoding to its location, so that those of Giza Plains are called Giza rabbits, and those of Ozmone Plain are called Ozmone hares.
They are want to migrate during periods of inclment weather, and one may find that depending on the season, a given specimen may be found in Giza Plains or Ozmone Plain.

Sage Knowledge

Giza Plains - A Vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastially between dry and rainy seasons.
Large dark crystals lie scattered here and there across the Savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the midde of the grasslands. During the rains the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the woman and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. They animals by which they make their living are primarily of cockatrice stock.

Information

TypeBeast/Hare
WeaknessFire
DropsDrab Wool, Water Stone, Potion, Phoenix Down
StealWater Stone, Drab Wool, Antidote
Pouch ItemsDrab Wool, Headgear


010B - Ozmone Hare

observations

Being a fiendish creature taking the form of an adorable bunny [for which, indeed, it is allthe more fiendish], living in the dry savannah lands, such as can be found in the Giza Plains during the Dry, Ozmone Plain.
The name of the beastie is given to change accoding to its location, so that those of Giza Plains are called Giza rabbits, and those of Ozmone Plain are called Ozmone hares.
They are want to migrate during periods of inclment weather, and one may find that depending on the season, a given specimen may be found in Giza Plains or Ozmone Plain.

Sage Knowledge

Giza Plains - A Vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastially between dry and rainy seasons.
Large dark crystals lie scattered here and there across the Savannah. During the Dry, they absorb the sun's radiance and glow with an auric brilliance. A village of nomadic herders is located near the midde of the grasslands. During the rains the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the woman and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. They animals by which they make their living are primarily of cockatrice stock.

Information

TypeBeast/Hare
WeaknessFire
DropsDrab Wool, Water Magicite, Teleport Stone, Aero Mote
StealWater Magicite, 150 Gil, Golden Helm
Pouch ItemsBraid Wool, Balance Mote


011 - Great Tortoise

observations

currently no background information is avaliable for this monster.

Information

TypeBeast/Titantoise
WeaknessFire; Absorbs Water
DropsTurtle Shell, Water Stone, Phoenix Down, Water Magicite
StealWater Stone, Aries Gem, Soldier's Cap
Pouch ItemsTurtle Shell, Smelling Salts


012 - Sleipnir

observations

Being the result of much breeding in a now long forgotten land, the aim of which being the creation of a superior war charger around which to build a cavalry without equal in all Ivalice. In this time when a cavalry's strength meant victory or defeat, there was one knight whose feats in the saddle shone above all others. This hero named his horse "Sleipnir," a name later given to those steeds chosen by his disciples.
In more recent days, the great cavalries of old are gone, their once proud steeds grown wild and feral at heart.

Sage Knowledge

Ivalice: The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life.
Regional climate trends are thught to be determined largely by the density of Mist present in the air, though this correlation is yet not well understood.
Many humanoids call Ivalice home, each belonging to a distinct cultural sphere. By far the most prevalent of these are the humes, and its around their civilication that affairs throughout the rest of the world revolve.

Information

TypeBeast/Sleipnir
WeaknessIce
DropsMolting, Storm Stone, Broadsword, Potion
StealMolting, Storm Stone, 30 Gil
Pouch ItemsStorm Stone, Molting, Iron Carapace


013 - Silicon Tortoise

observations

No information currently avaliable for this monster.

Information

TypeBeast/Sleipnir
WeaknessFire; Abosorbs Water
DropsAged Turtle Shell, Water Crystal, Teleport Stone, Aries Gem, Officer's Hat
Steal100 Gil, Aged Turtle Shell, Aries Gem, Officer's Hat
Pouch ItemsAged Turtle Shell, Ancient Turtle Shell


014 - Wildsnake

observations

Being a curious creaturing having a serpentine body wherefrom ggrow six blades, They are known to dig holes in the ground and to lie in wait for prey therein. In antiquity, these were said to possess large mouths decked with prominent fangs, these having since receded in concert with the gradual flattening of the creature's form, and after splaying sideward to form the aforementioned blades. Indurate scaes covereth the snake's body, which are so sharped to permit rapid movement over all manner of terrain.

Sage Knowledge - Rabanastre

Capital of Old Damasca, and before that, many other kingdoms stretching back into the storied history of the Galtean Peninsula. Rule by the Dalmascanroyal family lasted for several hundered years before the city's fall to the Archadian Empire two years past. Now an Imperial Territory. The story of the city's people is the story of three cultures, those of Valendia, Ordalia, and Kerwon, who bore trade goods along the many well-frequented routes leading to her welcoming gates.
The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and the west are merchant districts, the streets lined with shops and stalls of every description. In the north thr streets widen into a large plazza facing the palace, and to the South can be found three gates leading beyond the city walls to the Dalmasca desert and Giza Plains.
The aerodrome can be found in the wester outskirts of town, surrounded by numreous privately operated airship docks.
In the northwestern part of town stands a splendid cathedral build in the Galtean style, the bell of which, when rung, sounds through every hearth and home in the city.

Information

TypeBeast/Serpent
WeaknessEarth
DropsSnake Skin, Wind Stone, Teleport Stone
StealSnake Skin, Wind Stone, Leather Breastplate
Pouch ItemsAged Turtle Shell, Ancient Turtle Shell


015 - Werewolf

observations

The story of this strange man-like creature began, it is said, when a group of bandits ate the corrupted flesh of a wolf, becoming infected and changing form. Indeed, like the wolf, these afflicted beings are known to feed with relish upon rotting meat.
As carrion-feeders oft develope strong resistance to illness, some natural philospohers have urged detailed study of the creature in hopes of culling reagents for medicants from their flesh.

Talk About Town

You've heard the famous saying that a good steakis worth ten-fold its weight in potions? Of course you have! Now, that saying's older than I am, and potionsare philtres have come a long way since I was a lad,but you have to admit it still has the ring of truth about it! For a quality steak, look me in the eye, and tell me it doesn't invigorate you!

-- Irrim, Apothecary

Information

TypeGiant/Behemoth
WeaknessAero
DropsQuality Hide, Earth Stone, Potion, Kotetsu
StealQuality Hide, Teleport Stone, Gemini Gem
Pouch ItemsQuality Hide, Tanned Giantskin


016 - Urstrix

observations

Being the progeny of wildfowl taken into the magicite mines to acertain the presence of noxious fumes. On occasion of a mining accident, these birds would be exposed to great quanities of Mist, Under the influence of which they would at length give birth to chicks with stunted wings of most peculiar shape.
Perplexed, these hens discarded their unwanted, flightless broad, these becoming the feral urstrix.

Sage Knowledge - Ordalia

Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria the land is arid and largely desert.
The Galtean Peninsula on the eastern portion of the continent is a crossroads connecting to Valendia and Kerwon both, and a strategic prize sought by empireand kingdom alike.
Though Dalmasca controlled the peninsula for the last several hundered years, it was lost to the Archadia Empire in an invasion two years past.

Information

TypeBeast/Urstrix
WeaknessAero
DropsLarge Feathers, Earth Stone, Potion, Headguard
StealEarth Stone, Large Feather, Echo Herbs
Pouch ItemsLarge Feather


017 - Storm Elemental

observations

No information currently avaliable for this monster.

Information

TypeStorm Elemental/Elemental
WeaknessWeakk to Water, Absorbs Thunder
DropsStorm Magicite, Storm Stone, Feystone, Storm Crystal
StealStorm Magicite, Feystone, Storm Crystal
Pouch ItemsNone


018 - Slaven

observations

Valued through much of history for their size and great locomotive power as beasts of burden, recent advances in transport tecknologies have seen this noble beast fall by the wayside.
Rare have their trainers become withal, such that only a few still remain alive in Ivalice today. While some argue that the breed should be preserved as part of out cultural heritage, most modern specimens are thoroughly feral, and beyond pacification even by a skilled trainer.

Sage Knowledge - Marks

Beasts--scourge of the common peoples of Ivalice. Four creatures who take the greatest relish from inflicting gratuitous harm. Of these, the worst are identified as a public menace and made "marks," for the slaying of which a bounty is offered. Most mark hunting petitions come from commoners or local officials, though kingdoms have been known to issue requests for the slaying of particularly malevolent menaces. Mark hunters range from professional hunters to casual adventuerers. The unwarry be warned: though mark hunting is imagined by some to be the short road to fame and fortune, it is oft-times found to be a short road to an early grave.

Information

TypeGiant/Slaven
WeaknessAero
DropsEarth Stone, Tanned Hide, Shortbow, Aevis Killer, Eye Drops
StealEarth Stone, Tanned Hide, 50 Gil
Pouch ItemsTanned Hide


020 - Mardu Entite

observations

No information currently avaliable for this monster.

Information

TypeMardu Entite/Elemental
WeaknessAbsorbs Lightning, Weak to Ice
DropsStorm Crytal, Feystone, Mardu Halcyon, Ether
StealStorm Crystal, Feystone, Mardu Halcyon
Pouch ItemsNone