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Shatter Heart » Final Fantasy XII » Weapons » Bestiary - The Barheim Passage

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Section Bestiary
» Dalmasca Sands
» Giza Plains
» Garamsythe Waterway
» Barheim Passage
» Stillshrine of Miriam
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028 - Steeling

observations

Being an avion possessed of clawed hands and deep purple hue as though 'twere cut from the dark cloth of night.
From the records of the naturalist Merlose: "Liveth they in the dark places, feeding on the life-humors of other monstrosities."
It is known to modern natural philosophers that they are not "guided through the black by the devil's hand" as was once suggested, but instead that they employ a cry of such high pirch that it is as silence to hume ears, and by its echoing do they navigate with uncanny precision.
It is a peculiarity of their ilk that they hunt often in packs, whence comes our common expression "Wings o' leather, flock together."

Sage Knowledge - Airships

Airborne craft, developoed by moogles centuries ago. They float by the power of skystone, and are given direction and speed by means of propeller or glossair ring.
Currently, they are one of the most popular forms of transportation in Ivalice, and the skyroutes are comfortably the busiest of the highways linking the major cities. Airships range in size from private yachts to giant military warcraft.
Unable to fly in jagd,where skystone is ineffective.

Information

TypeAvion/Steeling
WeaknessEarth
DropsWind Stone, Eye Drops, Antidote, Bat Fang, Potion, Phoenix down
StealBat Fang, Wind Stone, Teleport Stone, Armguard
Pouch ItemsBat Fang


029 - Suriander

observations

Being a carnivorous beast commonly dwelling near shallow bodies of water.
Though their feet lack the webbing of other aquatic creatures, the fins on their tails can be threshed in a sidewars manner, propelling them with frightening celerity.
Their horns being used to contest dominance over females, and detemining standing in the herd by birtue of length. Such with smaller horns learn swiftly to keep out of harm's way. While they are normally quite docile, during the mating season they can easily be agitated, and attack a sudden with a great whooping cry.

Information

TypeBeast/Toad
WeaknessIce
DropsStorm Stone, Storm Magicite, Horn, Pointed Horn, Teleport Stone, Horned Hat, Indigo Pendant
StealStorm Stone, Storm Magicite, Horn, Antidote, Pointed Horn
Pouch ItemsHorn, Pointed Horn, Solid Horn


030 - Mimic

observations

Being an insectoid with for sharpened limbs and a hard, metallic shell.
Preferring to feat upon brains of high intellect, whereby they may improve their own faculties. By arranging their own carapaces to resemble a coffen, they wait for unwitting prey to "open" them, thereby proving some modicum of intelligence, and thus suitability for consumption.
It is most often humes, wracked with base greed, who fallprey to this simple but efficacious ruse, which in turn had made humes the mainstay of the mimic's died.

Information

TypeInsect/Mimic
WeaknessLightning
DropsEarth Stone, Eye Drops, Iron Scraps, Dark Mote
StealIron Scraps, 20 Gil, Iron Sword
Pouch ItemsIron Scraps


031-A - Male Zombie

observations

Being a corpse exhumed, bound by foul magicks, and enslaved. The corruption of the flesh is advanced, its stench both rank and claying withal.
As exposute to the sun's rays speed this decay, they are oft conditioned for nocturnal activity.
Perhaps due to this, they seem to shun even the lesser light of candles.

Sage Knowledge - Mist

Naturally occuring energy found in almost all regions of the world, affecting all living things, the climate, and even the land itself.
Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its constrolled release from magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity.
There are marked regional differences in the amount of Mist contained in the atmosphere and soil.While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena.
The highest concentrations of Mist can even do damage, leading to over-rapid changes in the enviroment, and violent behavior amount animals andthose more sensitive to the Mist's effects.

Information

TypeUndead/Zombie
WeaknessWeak to Holy, Absorbs Dark
DropsDark Stone, Foul Flesh, Antidote, Dark Magicite, Buckler, Festering Flesh
StealFoulFlesh, Dark Magicite, 2 Gil, 50 Gil
Pouch ItemsFoul Flesh, Festering Flesh


031-B - Female Zombie

observations

Being a corpse exhumed, bound by foul magicks, and enslaved. The corruption of the flesh is advanced, its stench both rank and claying withal.
As exposute to the sun's rays speed this decay, they are oft conditioned for nocturnal activity.
Perhaps due to this, they seem to shun even the lesser light of candles.

Sage Knowledge - Mist

Naturally occuring energy found in almost all regions of the world, affecting all living things, the climate, and even the land itself.
Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its constrolled release from magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity.
There are marked regional differences in the amount of Mist contained in the atmosphere and soil.While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena.
The highest concentrations of Mist can even do damage, leading to over-rapid changes in the enviroment, and violent behavior amount animals andthose more sensitive to the Mist's effects.

Information

TypeUndead/Zombie
WeaknessWeak to Holy, Absorbs Dark
DropsDark Stone, Foul Flesh, Antidote, Potion
StealDark Stone, Alarm Clock, Kimimweave Shirt
Pouch ItemsFoul Flesh, Festering Flesh


032A - Tiny Mimic

observations

The wandering nature of these creatures has been attributed to their apparent predilection for hunting prey of high intelligence. From their diet of Nature's intelligentsia, they recieve nutrients to aid their own developement, and it so follows that fledglings are often vapid and dull. Some strains, however, such as the tiny bug, never leavethe larval stage, and so die as poor of wit as they were when they were born.

Talk About Town

I should think you know by now that arrows, shot, and the like are a prized commodity in these parts, eh?
Most of them, you see, must be imported from other lands! We've none but ourselves to blade, mind you. If only there were a few more people here with the skill to craft them... Aye, that's why you'll be going to the bazaar for your munitions. Bring some scales or fangs and you'll get what you need.

---Gobalta, Merchant

Information

TypeInsect/Mimic
WeaknessLightning
DropsEye Drops, Iron Scraps, Earth Stone, Leather Headgear, Potion
StealEarth Stone, 1 gil, Antidote
Pouch ItemsIron Scraps


032B - Tiny Mimic

observations

The wandering nature of these creatures has been attributed to their apparent predilection for hunting prey of high intelligence. From their diet of Nature's intelligentsia, they recieve nutrients to aid their own developement, and it so follows that fledglings are often vapid and dull. Some strains, however, such as the tiny bug, never leavethe larval stage, and so die as poor of wit as they were when they were born.

Talk About Town

I should think you know by now that arrows, shot, and the like are a prized commodity in these parts, eh?
Most of them, you see, must be imported from other lands! We've none but ourselves to blade, mind you. If only there were a few more people here with the skill to craft them... Aye, that's why you'll be going to the bazaar for your munitions. Bring some scales or fangs and you'll get what you need.

---Gobalta, Merchant

Information

TypeInsect/Mimic
WeaknessLightning
DropsEye Drops, Iron Scraps, Earth Stone, Leather Headgear, Potion
StealEarth Stone, 1 gil, Antidote
Pouch ItemsIron Scraps


033 - Skeleton

observations

Many are those who bear burdens through life, and fail to relinquish them at the moment of death. Weighted down, they attain not heaven, but are cast aside to wander the land as skeletons.
Robbed of the pardon of flesh, they arecursed to walk for eons till theirvery bones are reduced to ash.
Only when they are undone and gone from this world, and nothing remains to bear that which they should not have borned, will they permit themselves eternal sleep.

Sage Knowledge - Bazaar Goods

Loot from monsters and the like are crafted into articles fit for sale.
Some of these are little more than refinements on the base materials. Others require crystals, concoctions, and alchemy to produce. Few require too much skill or effort, though, making the crafted articles a common sight at marked, their quality, if not quite their appearance, being hardly distinguishable from that of regularly produced goods. If one is lucky, one might find some articles selling for below the going rate.

Information

TypeUndead/Skeleton
WeaknessWeak to Holy, Absorbs Dark
DropsBone Fragment, Dark Stone, Antidote, Iron Helm, Echo Herbs
StealBone Fragment, 20 gil, Dark Mote, Bronze Chestplate
Pouch ItemsBone Fragment, Potion


034 - Battery Mimic

observations

What strange manner of creature, to so readily absorb the crackling power of electricity!
Heaving absorbed an appropriate amount of nourishment from their feasts of lightning, they discharge spectacularly, this being their primary form of excretion. Forgoing food of substance, their life-span is pitifully short.

Aletap Rumors

Withness the marksman! You'll find that steadiest of arms and truest of arms being to the most cautious, cowardly fellows of the bunch. These be they that use silent shot and like trickery to make sure that, when that one killing shot misses its mark, it draws no unfriendly attention. Just between you and me, I've found through plentiful study that this shot be made with magickal processes of most special variety, requiring darkness trapped within a certain kind of scale. A Scale!

---Ffrimllad, Mage

Information

TypeInsect/Mimic
WeaknessAbsorbs Lightning, weak to Water
DropsEye Drops, Iron Scraps, Storm Stone, Mage's Habit
StealIron Scraps, Storm Stone, Alarm Clock
Pouch ItemsNone


035 - Specter

observations

No information currently avaliable.

Information

TypeUndead/Ghost
WeaknessWeak to holy, absorbs dark
DropsGlass Jewel, Dark Stone, Dark Magicite, Oaken Pole, Sky Jewel, Alarm Clock
StealDark Stone, Dark Magicite, Glass Jewel, Dark Mote, Sky Jewel
Pouch ItemsGlass Jewel, Sky Jewel


036 - Tiny Battery

observations

Gaze upon the larval form of the battery mimic and despair. Wracked with hunger from the moment of birth, every moment of these poor creature's lives is spent in pursuit of substenance. Technically, they can be considered to be in a constant state of starvation until maturity, and are prone to attack any percieved obstruction to their feeding. On rare occassions, a tiny battery possessing a modicum of intellect is born. Theories that these gifted grubs becomequeens have gained some following of late.

Street Corner Musings

When things want craftin', a rock what's got magick in it, even a sniff, is the order o' the day. Now you don't need to know what to do with it, but you do need to know this:
Adventurers need society just like society needs adventurers. "What's that got to do with the price o' potions, Leryll?" I hear you ask. Well, them very same stones what you adventuerers earn an honest gil floggin' at market just happen to make the world go 'round, too. Simple asthat. ... How'd you know my name, anyway?

---Leryll, Archer

Information

TypeInsect/Mimic
WeaknessAbsorbs Lightning, Weak to Water
DropsPebble, Knot of Rust, Potion
StealPebble, Knot of Rust
Pouch ItemsNone


037 - Mimeo

observations

Being a creature whose substance is almost entirely metallic. That is parts so close resemble commonly worked metals assist its camuflage. Few are they who deem an unmoving lump of iron to be just cause for alarm, and so do the corpses of the foolish cangregate around such innocuous deposits.

Information

TypeInsect/Mimic
WeaknessHoly
DropsIron Ore, Dark Crystal, Zeus Mace, Cancer Gem
StealIron Ore, 500 gil, Cancer Gem
Pouch ItemsIron Ore, Hastega Mote


038 - Flan

observations

Being an amorph, coated in slime, its eyes and mouth having a most evil aspect.
They know no distinction of sex, instead absorbing prey until enough bulk has gleaned, whereupon they divide their mass, creating offspring in this manner. Recent research has shown striking similatiries in the magickal ordering of these creatures with the ordering seen in naturally occuring Mist, leading some to believe that their generation is tied to Mist at a fundemental level.

The Tower Crier

The Iron Stomach, a guild of tasters known for its roster of legendary chefs, has announced a new dessert! Called "flan" after the creature of the same name, and fashioned to look much like its namesake, its popularity is rising as a hunter's treat.
In an astonishing example of creature influencing dessert influencing creature, it hasbecome common practice to refer to the darkned region near the flan's headas "caramel," a truer sign of the dessert's popularity than any of its creators could ever have hoped for.

Information

TypeAmorph/Flan
WeaknessFire
DropsGreen Liquid, Water Stone, Water Mote
StealPotion, Green Liquid, Caramel, Water Stone, Sagitarius Gem, Gold Needle
Pouch ItemsGreen Liquid, Caramel


039 - Skull Defender

observations

Being the corpse of a fallen warrior, plated in armor of pale bronze. Brave and eager for battle in life, they continue to lust for war in undeath.
From their preferred haunts of man-made caves and mines, some skull defenders are thought to be fallen hunters, slain in their quest fora mark.

Aletap Rumors

Rumor has it that the island nations to the west lack the iron to make decent quality fishing goods. Apparently, they use one grade of iron for the weapons they export, and a cheeper grade for the goods they use in their everyday lives.
Seems to me they could lower the quality of iron swords and solve the problem, but I think they've too much pride for that.

---Tor'Na Moode, Swordsman

Information

TypeUndead/Skeleton
WeaknessWeak to Holy, Absorbs Dark
DropsBone Fragment, Dark Stone, Potion, Antidote, Echo Herbs, Iron Helm
StealBone Fragment, Water Mote, 20 gil, Bronze Chestplate, Dark Mote
Pouch ItemsBone Fragment, Potion


040 - Bomb

observations

An ensorceled weapon for use against mages in days past, left to grow wild. Know to react swiftly to the presence of magick, the action of which triggering the explosive energies contained within.
Notwithstanding, the release of said energy leads to an explosion of physical nature, making it greatly effective against targets who rely upon magickal protection. Many are the mages who hesitate to work magicksaround bombs and their ilk.

Sage Knowledge - Barheim Passage

An underground passage beneath the fortress of Nalbina. Originally a railwar to carry goods into the fortress, thepassage was closed with the introduction of airships as the primary means of transport.
The abandoned railway line is now rife with Mist, and the dwelling place of many fell beasts.

Information

TypeFiend/Bomb
WeaknessAbsorbs Fire, Weak to Water
DropsBomb Ashes, Fire Stone, Fire Magicite, Echo Herbs, Leather Gorget, Bomb Shell
StealFire Stone, Fire Magicite, Bomb Ashes, Gold Needle, Baccbuss Wine, Bomb Fragment
Pouch ItemsBomb Ashes, Pebble, Bomb Shell, Potion


041 - Dead Bones

observations

No information currently avaliable.

Information

TypeUndead/Skeleton
WeaknessWeak to Holy, absorbs Dark
DropsDark Crystal, Eye Drops, Blood-darkened bone, Golden Skullcap
StealDark Crystal, Blood-darnkened bone, Study bone, gigas hat, golden skullcap, ancient bone
Pouch Itemsnone