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Shatter Heart » Final Fantasy XII » Gambits List
In Final Fantasy XII you areable to buy any of these Gambits through any merchant during the game. Do note, however, that somemay not open up until near the end of the game. Remember the further you are, the more gambits you can purchase.
| Gambit Name | Price |
| Ally: Any | 50 |
| Ally: Party Leader | 40 |
| Ally: Lowest HP | 50 |
| Ally: Strongest Weapon | 50 |
| Ally: Lowest Defense | 50 |
| Ally: Lowest Magick Resist | 50 |
| Ally: HP <100% | 50 |
| Ally: HP <90% | 50 |
| Ally: HP <70% | 50 |
| Ally: HP <60% | 50 |
| Ally: HP <50% | 50 |
| Ally: HP <40% | 50 |
| Ally: HP <30% | 50 |
| Ally: HP <20% | 50 |
| Ally: HP <10% | 50 |
| Ally: MP <100% | 50 |
| Ally: MP <90% | 50 |
| Ally: MP <80% | 50 |
| Ally: MP <70% | 50 |
| Ally: MP <60% | 50 |
| Ally: MP <50% | 50 |
| Ally: MP <40% | 50 |
| Ally: MP <30% | 50 |
| Ally: MP <20% | 50 |
| Ally: MP <10% | 50 |
| Ally: Status=KO | 50 |
| Ally: Status=Stone | 50 |
| Ally: Status=Petrify | 50 |
| Ally: Status=Sleep | 50 |
| Ally: Status=Confuse | 50 |
| Ally: Status=Doom | 50 |
| Ally: Status=Blind | 50 |
| Ally: Status=Poison | 50 |
| Ally: Status=Silence | 50 |
| Ally: Status=Sap | 50 |
| Ally: Status=Oil | 50 |
| Ally: Status=Reverse | 50 |
| Ally: Status=Disable | 50 |
| Ally: Status=Immobilize | 50 |
| Ally: Status=Slow | 50 |
| Ally: Status=Disease | 50 |
| Ally: Status=Lure | 50 |
| Ally: Status=Protect | 50 |
| Ally: Status=Shell | 50 |
| Ally: Status=Haste | 50 |
| Ally: Status=Bravery | 50 |
| Ally: Status=Faith | 50 |
| Ally: Status=Reflect | 50 |
| Ally: Status=Invisible | 50 |
| Ally: Status=Regen | 50 |
| Ally: Status=Float | 50 |
| Ally: Status=Berserk | 50 |
| Ally: Status=Bubble | 50 |
| Ally: Status=HP Critical | 50 |
| Ally: Item AMT > 10 | 100 |
| Foe: Any | 50 |
| Foe: Targeting Leader | 100 |
| Foe: Targeting Self | 100 |
| Foe: Targeting Ally | 100 |
| Foe: furthest | 50 |
| Foe: nearest | 50 |
| Foe: highest hp | 50 |
| Foe: lowest hp | 50 |
| Foe: highest max hp | 50 |
| Foe: lowest max hp | 50 |
| Foe: highest mp | 50 |
| Foe: lowest mp | 50 |
| Foe: highest max mp | 50 |
| Foe: lowest max mp | 50 |
| Foe: highest level | 50 |
| Foe: lowest level | 50 |
| Foe: highest strength | 50 |
| Foe: lowest strength | 50 |
| Foe: highest magick power | 50 |
| Foe: lowest magick power | 50 |
| Foe: highest speed | 50 |
| Foe: lowest speed | 50 |
| Foe: highest defense | 50 |
| Foe: highest magick resist | 50 |
| Foe: hp > 100,000 | 50 |
| Foe: hp > 50,000 | 50 |
| Foe: hp > 10,000 | 50 |
| Foe: hp > 5,000 | 50 |
| Foe: hp > 3,000 | 50 |
| Foe: hp > 2,000 | 50 |
| Foe: hp > 1,000 | 50 |
| Foe: hp > 500 | 50 |
| Foe: hp < 100,000 | 50 |
| Foe: hp < 50,000 | 50 |
| Foe: hp < 10,000 | 50 |
| Foe: hp < 5,000 | 50 |
| Foe: hp < 3,000 | 50 |
| Foe: hp < 2,000 | 50 |
| Foe: hp < 1,000 | 50 |
| Foe: hp < 500 | 50 |
| Foe: hp=100% | 50 |
| Foe: hp=70% | 50 |
| Foe: hp=50% | 50 |
| Foe: hp=30% | 50 |
| Foe: status=petrify | 50 |
| Foe: status=stop | 50 |
| Foe: status=sleep | 50 |
| Foe: status=confuse | 50 |
| Foe: status=doom | 50 |
| Foe: status=blind | 50 |
| Foe: status=poison | 50 |
| Foe: status=silence | 50 |
| Foe: status=sap | 50 |
| Foe: status=oil | 50 |
| Foe: status=disable | 50 |
| Foe: status=immobilize | 50 |
| Foe: status=slow | 50 |
| Foe: status=disease | 50 |
| Foe: status=protect | 50 |
| Foe: status=shell | 50 |
| Foe: status=haste | 50 |
| Foe: status=bravery | 50 |
| Foe: status=faith | 50 |
| Foe: status=reflect | 50 |
| Foe: status=regen | 50 |
| Foe: status=berserk | 50 |
| Foe: status=HP Critical | 50 |
| Foe: fire-weak | 500 |
| Foe: lightning-weak | 500 |
| Foe: ice-weak | 500 |
| Foe: earth-weak | 500 |
| Foe: water-weak | 500 |
| Foe: wind-weak | 500 |
| Foe: holy-weak | 500 |
| Foe: dark-weak | 500 |
| Foe: fire-vulnerable | 250 |
| Foe: lightning-vulnerable | 250 |
| Foe: ice-vulnerable | 250 |
| Foe: earth-vulnerable | 250 |
| Foe: water-vulnerable | 250 |
| Foe: wind-vulnerable | 250 |
| Foe: holy-vulnerable | 250 |
| Foe: dark-vulnerable | 250 |
| Foe: undead | 100 |
| Foe: flying | 100 |
| Foe: character hp=100% | 100 |
| Foe: item amt > 10 | 100 |
| Foe: character status=blind | 100 |
| Foe: character status=silence | 100 |
| Foe: character status=bravery | 100 |
| Foe: character status=faith | 100 |
| Foe: character status=hp critical | 100 |
| Foe: character mp >90 % | 100 |
| Foe: character mp >70 % | 100 |
| Foe: character mp >50 % | 100 |
| Foe: character mp >30 % | 100 |
| Foe: character mp >10 % | 100 |
| Foe: character mp <90 % | 100 |
| Foe: character mp <70 % | 100 |
| Foe: character mp <50 % | 100 |
| Foe: character mp <30 % | 100 |
| Foe: character mp <10 % | 100 |
| Foe: character hp >90 % | 100 |
| Foe: character hp >70 % | 100 |
| Foe: character hp >50 % | 100 |
| Foe: character hp >30 % | 100 |
| Foe: character hp >10 % | 100 |
| Foe: character hp <90 % | 100 |
| Foe: character hp <70 % | 100 |
| Foe: character hp <50 % | 100 |
| Foe: character hp <30 % | 100 |
| Foe: character hp <10 % | 100 |
| self | 50 |
| self: HP < 100% | 50 |
| self: HP < 90% | 50 |
| self: HP < 80% | 50 |
| self: HP < 70% | 50 |
| self: HP < 60% | 50 |
| self: HP < 50% | 50 |
| self: HP < 40% | 50 |
| self: HP < 30% | 50 |
| self: HP < 20% | 50 |
| self: HP < 10% | 50 |
| self: MP < 100% | 50 |
| self: MP < 90% | 50 |
| self: MP < 80% | 50 |
| self: MP < 70% | 50 |
| self: MP < 60% | 50 |
| self: MP < 50% | 50 |
| self: MP < 40% | 50 |
| self: MP < 30% | 50 |
| self: MP < 20% | 50 |
| self: MP < 10% | 50 |
| self: status=petrify | 50 |
| self: status=doom | 50 |
| self: status=blind | 50 |
| self: status=poison | 50 |
| self: status=silence | 50 |
| self: status=sap | 50 |
| self: status=oil | 50 |
| self: status=reverse | 50 |
| self: status=immobilize | 50 |
| self: status=slow | 50 |
| self: status=disease | 50 |
| self: status=lure | 50 |
| self: status=protect | 50 |
| self: status=shell | 50 |
| self: status=haste | 50 |
| self: status=bravery | 50 |
| self: status=faith | 50 |
| self: status=reflect | 50 |
| self: status=invisible | 50 |
| self: status=regen | 50 |
| self: status=float | 50 |
| self: status=bubble | 50 |
| self: status=HP Critical | 50 |
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